Augments swtor. To make higher "Grade" Augments, you will have to level up your crafting skill. Augments swtor

 
To make higher "Grade" Augments, you will have to level up your crafting skillAugments swtor 1a

As you can see some augments would go to mastery. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. Edited December 14, 2019 by JediQuaker. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. Mercenary and. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. You need 110% accuracy and not just 100% because bosses have a 10%. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Where surge is the surge bonus to an ability. SWTOR Armstech Crafting Guide. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. 0 crafting realignment? I didn't get into Augmenting gear before, so I didn't pay much attention. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. Bonus Healing = Presence * 0. For example, a. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. November 23, 2023. Watch Video. Level 80 Crafting Guides. Posted December 19, 2018. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. the next gcd again, would just break the balance again, in pve and pvp. DPS will have 2 pieces with alacrity. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The MK8 Augment Kit is now the highest. The profit comes from crit chance. 0 In Update 7. If I use mostly power and crit, what is the highest augme. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. See moreby Vulkk. You want to reach 1590 accuracy. (5. 1. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. Check Details. If we divide 1 by 0. 12. Willpower or crit?Yes you should augment for pvp. 1. View Mobile Site Follow on IG. Put the augment kits on your gear. 0 gear. Legacy of the Sith 7. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. What stat should I put in my augment slot? Dps shadow. 1. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. Updated for 7. 225K subscribers in the swtor community. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. 33%, with a Crit Multiplier of 66. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. Critical is what you dump points into after hitting your thresholds in the other two. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. 124. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. 8k. I might make one set of these augs just as a sort of long-term goal. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Posted January 29, 2016. 23 per point and bonus healing by 0. The dedicated guide contains tips for all roles in both PvE and PvP. The components come from reverse engineering any item that can produce an augment slot on a crit. Expansion. They sell in Trade Chat because they're more expensive than the GTN allows. I need to return my Tier 1 gear to get the slightly better Tier 2. 2. By Xam Xam / July 11, 2022 / 3 Comments. This article is not a strict. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves) Here’s how to get the best solo gear in SWTOR as of 7. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. SWTOR 6. Another thing is the gear up system in PVP. Play Now. 8k. . In addition, all Combat. Additionally, try to run an Advanced Proficient Kyrprax Stim. Almost everyone should get this tier of. if you have BiS gear for a lowbie, it means nothing because it. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. Ossus Vendors. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. The game was first announced on October 21, 2008, at an invitation-only press event. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their. vlosinssrigg • 6 yr. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. . SWTOR 7. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. mackfeesh • 2 yr. Most players already have their gear augmented, but yeah some don’t I guess. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You can reverse engineer the non-moddifiable armor to get. You can learn the schematics from crafting trainers once you max your crafting level (600). Posted March 12, 2020. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. But as others say, if you can live without, then wait. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. 9 added Ossus and 252/258 main gear, but no new augments. Edited November 5, 2015 by Jinre_the_Jedi. This is now not really great unless it's a level 49-50 item. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. 1. To add an augment slot to an item now will require you to use the Item Modification. That's beyond realistic for the mass majority of people. 0, BioWare introduced extremely. Grade 2: Level 16-24: 80-160. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. 3. - datacrons. Advanced Overkill Augment 40. All-road, crossover, gravel, monster-cross, road-plus, supple tires, steel frames, vintage bikes, hybrids, commuting, bike touring, bikepacking, fatbiking, single-speeds, fixies, Frankenbikes with ragbag parts and specs, etc. 14 gear pieces with stats. The materials to craft them, depend on what recpie they are but all need the materials from. This guide below is no longer being updated. So I read on here that you can get the purple augments by reverse engineering the greens to blues to purples. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). . Augment schematics come from Slicing missions. The dedicated guide contains tips for all roles in both PvE and PvP. It focuses on improving various currently existing and running systems in the game. Complete list of all SWTOR 7. Gearing in SWTOR involves the following stats: Mastery: Increases bonus damage by 0. I came across an article a few months back which demonstrated how (on the author's server at least) MK-9 kits were selling on the GTN for less than the total costs of all components involved (from crafting to REing for the components and the missions for the. Augment schematics come from Rich Yield Sliced Tech Parts missions. , 100% normal speed less 15% Alacrity). This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. 1. From this point on you begin the grind through the EndGame. The most notable changes are the removal of Utilities, the ability pruning. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Crew skills dont make endgame gear but they do make augments. And i have started over as a sage. Tanking for pve. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. The components come from reverse engineering any item that can produce an augment slot on a crit. . 1. Each point of strength gives . Augments are definitely necessary. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. Advertisement Coins. Cause population is so low that they need to. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. 000. The guide features an introduction to the class, gearing. they aren't exactly cool looking lolIn 7. Players who want the best-of-the-best will want to work on min-maxing their gear, and getting the best stat distribution they can. Almost everyone should get this tier of. 2 – a response to player feedback following the previous announcement! A few days ago BioWare announced EndGame gearing changes related to Currencies, Rewards and PvP. Yesterday I buyed from GTN few 240 augments: 2x Crit, 2x accuracy, 2x alactricity, 2x versatile (mastery). I hope you found those guide useful. This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Right now you can try the new Feast of Prosperity event,. 1. SWTOR. 3. Advanced Accuracy Augment 40. SWTOR Cybertech Crafting Guide. Is one better than the other or is it just personal choice?Find the station to use. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. 5 seconds which means you can only attack an enemy every 1. I sell the purple ones on the GM for good credits. The rather prohibitive cost is for using the kit, not the slot. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. ago. Augments are mainly to fix holes in stats. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. This patch does not bring new story content. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. The dedicated guide contains tips for all roles in both PvE and PvP. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. Members. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. There was never a safety measure for this so you have to be extra careful when upgrading gear. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Keep this in mind when you consider what to do about augments. Synthweaving is the crafting skill for strength and willpower armor. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. My apologies to the healers. And as always we look forward to hearing your feedback on these changes. The price of MK-11's and Augments will sky rocket. So if you plan on crafting your own augments, using synth or. Expansion Combat Styles FAQ. 1. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. - augments (better add stat for your char)) If you do the. The dedicated guide contains tips for all roles in both PvE and PvP. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. a source of additional stats over and above un-modified weapons). because new augments would give you even more stats, maybe to reach. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. Yamunun. 4. 0 Juggernaut Changes Preview and Analysis. But most people say go aim/end. Recommended PostsSo I've been researching the augment system, and I've decided to go with it. Posted November 9, 2012. Almost everyone should get this tier of. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Either you have to blow 36k to put a MK-9 Augment Slot into a single piece of equipment, or you have to constantly upgrade your Augment. Where surge is the surge bonus to an ability. 2 - Make not end game players participate in End game Content so they can get the new shiny things. - For solo stuff, probably. Add that by 14 and then times that by however many chars you have thats alot. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Continuing Bant's good work, I have taken on updating his spreadsheet. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly. If you've learned the next grade of. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. 0+ in order to streamline the process. Individual Pieces. Level 70. 5 billion credits to make 1 level 300 augment. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. This type of progression is not new to the game; however, 7. UPDATED (04/20/2017) - Using 5. Below is a brief overview of the features coming with this update. If the mission is yellow, and it crits, you will get a blue box (most cases), and/or a Purple or Blue augment. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Indeed it is. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. This. e. Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. In short, the augmentation kit has nothing to do with the normal modification process. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. The dedicated guide contains tips for all roles in both PvE and PvP. To craft an Augmentation kit you will need 10 kit. ) Yes, I remembered those days lolol, came back. This guide will cover the entire endgame gearing process from. Prior to Game Update 1. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. Plus the Level 77 (item rating 300) augs will be obsolete when 7. 1k dps with new augments, bc it's not the gear. Almost everyone should get this tier of. The dedicated guide contains tips for all roles in both PvE and PvP. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. It says it has a 20% success chance, so statistically I should have the recipe by now. So for eg. do more than 15. Game Update 7. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Even making a broader search, example. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processAugments below the current MX-9 augments are rarely used by most becuase there is no significant advantage. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. less than 8 ppl again. - synthweaving makes the strength, willpower, critical, surge augments. This SWTOR PvP guide is designed to give a clear explanation about Player vs Player in Star Wars: The Old Republic – how it works, what you need to do to participate, what mechanics you need to learn, what rewards to expect from it and how to succeed in SWTOR’s PvP environment!. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. Tacticals. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. To increase the abilities of an item in SWTOR, you can modify it by adding various items such as: mods, enhancements, crystals, barrels, hilts, and, of course,. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. 6k. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. Yes. Galactic Seasons Guide and Rewards – Season 5, 2023. It will cost under 100k to get each piece augmented, including the. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. The kits add augment *slots* to gear. Immortal is the tanking discipline for Sith Juggernauts and one of the three tanking disciplines in the SWTOR. In fact, it is one of the recommended ways to make money in SWTOR. Can someone please honest and straight forward provide below the detail. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 0 Recommended Gear Chart. 0 and have be the cause of many complaints from players about things like companions being too weak, relics being. Purple would require purple item from nim ops. You also have a 30k price to add the augment kit to the gear. The current augments were already cost-prohibitive for a lot of players,. less than 8 ppl again. That's so insane. Posted January 27, 2016. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. Updated November 11, 2023. Individual Pieces. This type of progression is not new to the game; however, 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. 2 live numbers. Legacy of the Sith (7. SWTOR 7. Any of those can craft the augment kits needed to add a slot. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. Ashley Ruhl, Narrative Director. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. The current highest level augments are 236. 73%. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. Posted July 29, 2019. The rest of this guide is saved for posterity, though it is no longer accurate! For example, Amplifiers no longer exist. Additionally, try to run an Advanced Proficient Kyrprax Stim (Yellow Stim) for. Vet will drop 330, 332, and 334. - For solo stuff, probably. Stats on the best Augments to play in the current meta. I am not wrong about this because I have done this before. can anyone point me to how augments work now versus 1. Legacy of the Sith (7. 0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline! In SWTOR 7. It contains loadouts along with a more complete version of the character creator that we showed you last month. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. More sharing options. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. Individual Pieces. The standard GCD in SWTOR is at 1. OK. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment. Augment slot kits are also crafted by all the crew skills above. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. So i was wondering which would be the b. . The same goes for armour except that hilt/barrel is replaced with an armouring piece. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. Support. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. Unforuntely they are also ridiculously expensive and difficult to craft. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. Updated 7. Dark Matter Catalyst Still don't appear on the GTN, I've put them for sale myself, they're on my sell list, but they're not the GTN list. 2. In the ones tagged as crafted by me, the No Research Available tag appears. The use of breast implants to address these concerns is one of the most commonly-performed cosmetic surgical procedures in the world. 0 Legacy of the Sith BioWare renamed the Advanced Classes into Combat Styles. 0 will offer players new experiences and ways to obtain gear. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Artiface- Makes the enchancments. The base components for your crafted items. Updated January 18, 2023. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). SWTOR Cybertech Crafting Guide. Alacrity can lower the GCD if it reaches some certain breakpoints. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. The dedicated guide contains tips for all roles in both PvE and PvP. Bonus Damage = Presence * 0. An augment is an item modification and can be applied to an augment slot. 3 GCD. by Endonae. That said, if BioWare is planning a more significant modernization to the crafting system. 0 and 6. 3. ago. 0 coins. ) However NEVER put the created grafts/components in your material inventory!As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. It gives you a simple 1 to 1 ratio. Updated October 17, 2021. *What* is the deal here. In this guide I intend to cover the. 1. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. there are two ways to get an Augment into an item: Crit or Kit. ago. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. And the augment kits cost about 60k - 80k each. 2500 2418 7426 0. Crafting critical augments - what am I doing wrong? So far on my synthweaver I've crafted just over 50 of the blue 276 critical augments, at considerable expense, and blown them all up trying to engineer them to the next recipe level. Since many abilities have. Synthweaving, Armormech and Armstech are the crew skill sources for these. 0 gear. Something like crystal system from black desert, like have a screen where you activate your augment build, and have multiple builds in that screen and have that screen be accessible from all the characters in your account.